MadCat BattleMech



Students of the 3DBuzz 3ds Max class have been invited to submit late entries to previous unofficial projects they may have missed. This is my late entry for Project #4: make something robotic looking. The object must be created from primitive shapes, without the use of editable poly, mesh, patch, NURBS, or any modifier that permits subobject manipulation. No textures of any kind were permitted, and no 3rd-party plugins or renderers.

I chose a BattleMech for this project just to see if I could produce something recognizable using only primitives, and the Mad Cat is about as well-known as a game icon can get.

Update: Another render, this time using mental ray and the red metallic paint shader from the awesome CG Talk material library.

Almost as lethal as the Allan Parsons Project
Get the 1600 x 1200 wallpaper here.


Update: I have one simple request -- a Mad Cat with frickin laser beams attached to its arms!

Almost as lethal as the Allan Parsons Project
Get the 1600 x 1200 wallpaper here.


Madcat front -- 75 tons of walking death
The Mechwarrior 3 Technical Reference was used as a modelling reference. The low-poly game models seemed to be a good match for the restrictions of the project.

Rear View
Yes, the feet look terrible -- the modelling this thing from primitives was driving me insane so I ended rather abruptly.